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Old Oct 31, 2006, 07:04 AM // 07:04   #1
Wilds Pathfinder
 
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Default Nundu Bay Mission Bugged?

Done this twice now to make sure I wasn't seeing things, cleared EVERYTHING on the map in the whole area including inside the fort for the Bonus, cleared the Margonites on both sides so that the Harbinger just had a small group in there which we took out first, was just about to kill the Harbinger, it must've had about 10hp left when everything we'd cleared respawned again either side of us and wiped us out.

Anyone else had this?, because I'm pretty certain that's not right, as I'm not being funny but you'd never get the Harbinger down to that level of HP with that lot in the way would you and especially with henchies (well no one was on apart from a group who spoke no English)....


Last edited by Blackhawk; Oct 31, 2006 at 07:19 AM // 07:19..
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Old Oct 31, 2006, 07:35 AM // 07:35   #2
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I failed this mission twice and realized that there are patrols that come in to the center when your fighting the harbinger of nightfall. I cleared the whole map before I attached the harbinger and things came running in. I would back out and kill them off, then go back to work on the harbinger. I had both monk heroes and monk npcs in my party.
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Old Oct 31, 2006, 07:45 AM // 07:45   #3
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Quote:
Originally Posted by Sunman222
I failed this mission twice and realized that there are patrols that come in to the center when your fighting the harbinger of nightfall. I cleared the whole map before I attached the harbinger and things came running in. I would back out and kill them off, then go back to work on the harbinger. I had both monk heroes and monk npcs in my party.
Patrols from where though , I checked the whole map twice to see if anything respawned which it hadnt, and even sat and watched the Harbinger for 5 minutes before deciding to attack it to suddently get 1 mob just pop up out of thin air at that stage of the mission says somethings wrong .

Almost as annoying as half of us getting split up from the team after the cutscene and stuck behind a locked door on Moddock Crevice, didnt realise that part of the mission involved trading vamp weapons and rebirthing people through doors, and Dunkoro didnt mention it either - praps it could be added as a suggestion

Last edited by Blackhawk; Oct 31, 2006 at 07:53 AM // 07:53..
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Old Oct 31, 2006, 08:23 AM // 08:23   #4
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Its not a bug, its supposed to happen, its just a difficulty to this mission. Ever heard of Urgoz spawning minions at a certain health level? Well the Harbinger works the same way.
How I tackled this mission (with henchies, like all missions): Kill everything outside, try to pull the Harbinger away as far from the middle of possible, standing on either side of the spawns. Keep whacking until he summons mobs. Kill mob on your side, try to pull Harbinger in your range again. Depending on the 'annoyability' of the other mob, you can choose to kill them first or if they dont bother you that much, kill the Harbinger first.
I dont know how the spawning works exactly, but for me, he spawned 2x a group of margonites on both sides. Just keep an eye on the radar and try to avoid fighting 2 mobs and the harbinger at the same time.

One thing that did suck hard was when I got to the pre-endgame mission, where you get to kill Abbadons generals (1.5 hrs to get there). Just at the moment I started wacking at the last general S, I got an err 7 :S...

Last edited by Guildmaster Cain; Oct 31, 2006 at 08:25 AM // 08:25..
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Old Oct 31, 2006, 08:24 AM // 08:24   #5
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Same thing happened to me, they spawned when he was on 10%. Doesn't seem like a bug though really.

Either way, It wasn't that hard to kill him... I prepared a spike after every vial usage, so when I vialed him when he was on 10%, we spiked straight after and he died before the mobs even got to us.
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Old Oct 31, 2006, 08:44 AM // 08:44   #6
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K guys thanks for replies, least it's happened to some of you as well, I'll have another go a bit later on as Mad Kings more important
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Old Oct 31, 2006, 09:15 AM // 09:15   #7
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Thats not a "bug" - The Harbinger respawns the Margonite and makes them join the fight when he is low on health.

Its best to just Set your heros target to the Harbinger so They'll go ahead and finish him off through all the fire (You have to manually push their target button on their hero screen, or their AI will select their target for them).

If you cant kill him fast enough...reconsider your hero builds.
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Old Oct 31, 2006, 05:05 PM // 17:05   #8
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I am confused...I have just tried this mission...Killed two harbingers which ventured into the middle...along with a few groups of margarines..sorry, Margonites...and then nothing. Everything stopped. I went outside and aggroed some Margonites and killed them thinking it might trigger something but no.

Am I supposed to kill EVERYTHING outside the walls?
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Old Oct 31, 2006, 05:21 PM // 17:21   #9
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I went in with a PUG, we destroyed everything, with the Harbinger being the last one, and we completed the mission no problem.
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Old Oct 31, 2006, 09:30 PM // 21:30   #10
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Quote:
Originally Posted by Celestial Beaver
I am confused...I have just tried this mission...Killed two harbingers which ventured into the middle...along with a few groups of margarines..sorry, Margonites...and then nothing. Everything stopped. I went outside and aggroed some Margonites and killed them thinking it might trigger something but no.

Am I supposed to kill EVERYTHING outside the walls?
No. It isn't plain as day, so I can see where the confusion lays.

Once you killed the Second Harbinger,Antoher Harbinger and the Elder says a quick line of text. From this text you are supposed to get what ot od next, even though your mission objectives dont update,

What you do is make your way to the Fort at the center of the map (where The Avatar of Melandru guy usually is), and kill the Harbinger there.

You are NOT required to kill all the enemies outside, even though some do out of fear of the Harbinger's power at the end, but this is just a waste of time since he can respawn them anyway, so its just as good to fight straight to him.
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Old Oct 31, 2006, 10:29 PM // 22:29   #11
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I've killed everyone and still nothing happens. Is the Elder supposed to be with me? cause hes been at the beginning since the start of the mission. It says I've killed 2 harbringers but I cant seem to move on.
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Old Nov 06, 2006, 04:24 AM // 04:24   #12
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well. anyone have problem with bonus mission? I kill those 2 hardbringer in fort, but nothing happen, still 0/2 to kill
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Old Nov 06, 2006, 06:46 AM // 06:46   #13
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Yes.
I just spent an hour clearing that goddamn map after my 5th try and finally realising there's other ways of beating the mission than trying to withstand all the mobs at the beginning.
I cleared the entire map.
Everything.
Went back, started the actual mission, got all the way to the Harbringer of Nightfall and it was at about 30-50% HP, decreasing strongly, and about 10-15 or so Margonites spawned out of absolutely nowhere and blocked me in, thus I could not retreat, and even as I tried I just got pummled anyway.
Where HE respawns them or not, it makes this mission ridiculously time consuming and so ANNOYING.
The same thing applies to this mission's variant, Jennur's Horde.
I spent so long trying to beat this mission and couldn't with Heros and Henchies. I tried finding a group and could not, so I continued my attempts with my heroes etc.
I don't understand why the mobs just keep coming and coming and coming.
It's so unrealistic. I get almost the entire way through the mission and end up getting swarmed by random spawned mobs.
I'm so aggrivated!!
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Old Nov 06, 2006, 06:47 AM // 06:47   #14
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Quote:
Originally Posted by Former Ruling
Its best to just Set your heros target to the Harbinger so They'll go ahead and finish him off through all the fire (You have to manually push their target button on their hero screen, or their AI will select their target for them).

If you cant kill him fast enough...reconsider your hero builds.



Sorry for second post:
Your response was to the op but applies to me as well, so I'll try that.
I'm just tired of trying to be patient with some of these missions when they end up being so ridiculously tedious.
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Old Nov 06, 2006, 09:23 AM // 09:23   #15
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Quote:
Originally Posted by Matix411
Went back, started the actual mission, got all the way to the Harbringer of Nightfall and it was at about 30-50% HP, decreasing strongly, and about 10-15 or so Margonites spawned out of absolutely nowhere and blocked me in, thus I could not retreat, and even as I tried I just got pummled anyway.
Where HE respawns them or not, it makes this mission ridiculously time consuming and so ANNOYING.
Kill him quickly while he's alone: The Margonites spawned for me just a fraction of a second before he was dead, so no problem there: cut-scene triggered -> End of Misison
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Old Nov 06, 2006, 04:22 PM // 16:22   #16
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Yeah I beat it with the bonus/masters first try. I didn't have this problem

Edit: @ Chinson

0/2 means you have 0 left to kill. In other words you have killed 2. You'd have a problem if it says 2/2 Wording is important gotta read it for what it is.

Last edited by Phaern Majes; Nov 06, 2006 at 04:25 PM // 16:25..
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Old Nov 06, 2006, 06:41 PM // 18:41   #17
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I had the same problem - spent ages clearing everything out and then died at the end. My undoing was that I was a close range character in an all hero/hench party - once the Harbinger was down to about 10% health, he disrupted my Vial of Water skill constantly, making him all but invincible, all thw while with margonites spawning in by the second on either side and decimating the hench. Yeah, you can say I was stupid not to pull him out of there, but then again, how was I to know he summons? Anyway, went and did Jennur's Horde instead. Cakewalk by comparison.
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Old Nov 06, 2006, 06:49 PM // 18:49   #18
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Quote:
Originally Posted by Moa Bird Cultist
Anyway, went and did Jennur's Horde instead. Cakewalk by comparison.
Really? I thought the Nundu was a bit easier. I just couldn't keep the spawns from coming in Jennur's Horde. Had to keep running farther and farther back for the Seborhin Light... aaah!

Nundu, the enemies are tough. But they didn't keep on coming like in Jennur's. Got masters with hench/oes. (Not that there wasn't death! There was death all right...)

I didn't know Harbinger would spawn when low on health? I too killed him and then the cutscene happened. Guess I got lucky.
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Old Nov 06, 2006, 07:07 PM // 19:07   #19
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i did it with hero/henchy 1st try no bonus tho, but w/e.

i cleared all the map but harbinger in the center, lvl-ed up my heroes (melonni was lvl8 or lvl10 when i started the mis) so it the waste of time, then i fought few bosses (rit among them and i forget the capsig ) and 2 harbingers, at some moment there were nobody to kill and of cos i missed w/e the elder said, so i just decided to go ahead and kill hardbinger just for the h*ll of it. i think i had 2 monks and melonni, koss and eve and paragon hench, cant remember whom else, mb earth ele hench or mesmer hench, i spammed spirits like crazy and harbinger never looked my way, he was too busy killing spirits and trying to cripple koss, so i used special skill all the time, he never tryed to interrupt me. i think he spawned margonites when he was at 30% dp but henchy/hero continued to attack him even after margonites appeared at radar, and newcomers decided to kill spirits 1st (evrthing in NF hates spirits lol) so i had enought time to spike harbinger 2ce and kill him to end the mis (some of henchy were dead when i finished off harbinger tho, cos margonites can kill spirits quite fast )

i cant say it was a hard mis, its just long and boring, but its ok, it could be worse....
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Old Nov 06, 2006, 09:36 PM // 21:36   #20
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Did this mission first try today with all Hero/Hench group and I got bonus!

I spent agggeessss trying to look for the non-bonus Harbringers and I found you have to stay back and defend Jonah, I went out and killed half the map ^_^

Luckily I cleared the fort so The Harbringer posed very little threat even with his Margonite chums.
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